Showcase
Every track below is an engine render from data — recognizable classics rebuilt from scratch, loop-ready game BGM, and full pieces. Nothing here is a recording.
- retro-coin — B5 grace note into a held E6 — the interval is the sound
- jump-8bit — exponential square sweep, gone at sustain 0
- waka — per-note pitch slides alternating up/down — the chomp drawn into the notes
- nokia-tune — 13 notes of Gran Vals on the Karplus-Strong pluck
- deep-note — supersaw tracks gliding from a scattered cluster onto a five-octave D chord
- band-demo — four instruments, one groove, mixed on the stereo bus
- evening-glade — a soft BGM loop, seamless
- iron-gauntlet — a boss-battle loop, seamless
- sunny-steps — an idle-platformer loop, seamless
- golden-hour — a produced 16-bar piece in one typed Python song — swing, humanize, a reverb bus, gain rides (
golden_hour.py) - fur-elise — Beethoven's bagatelle on the sampled grand — true 3/8 meter with a pickup, a ritardando on the tempo map, per-note dynamics (
fur_elise.py) - monsoon-melody — an original Bollywood-style ballad — bansuri-like flute over nylon-guitar arpeggios, a swung half-time kit, a glockenspiel-shadowed lift (
monsoon_melody.py) - neon-rush — an original synthwave racer — tr808 four-on-the-floor, a 16th-note octave bass, euclidean tresillo claps, a rock-organ lead (
neon_rush.py) - noir-lounge — an original jazz-noir theme — walking bass, rootless Rhodes stabs, heavy swing, vibes in the rain (
noir_lounge.py) - emerald-vale — an original fantasy-village pastoral — a true 6/8 meter map, nylon harp-rolls, a lilting flute (
emerald_vale.py) - puzzle-menu — an original puzzle/menu theme — one marimba motif derived by rotate/reverse/transpose, staccato everywhere (
puzzle_menu.py)
Build your own: the quickstart for sounds, Compose songs for full pieces like these.
